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Report: Bleeding Darkness Part Two

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 Part Two: " The Body and the Blood" 3:00 PM, March 10th, 1999.  Agents Irena, Indigo, and Imogen return to their safehouse in Queens with the mysterious briefcase that Indigo had snatched from the adept following Dr. Monpierre. On the way there, they buy plastic tarps, jumpsuits, duct tape, and a crowbar. They haul the heavy briefcase to an empty room and prepare to open it. A chamber covered in plastic tarp is thrown together, and Irena volunteers herself to attempting to pry open the briefcase with the crowbar. She is successful at doing this, though ends up splashing its contents across the room, getting some on her skin.  The briefcase contains a viscous, black substance that stains everything it touches like ink, it is thick, heavy, warm, and absolutely foul-smelling. Also in the briefcase is a plastic bag with clothes and various small weapons: a hatchet, a hammer, a steak knife, a meat tenderizer, a garrote wire, and set of brass knuckles. In the centre of the cas...

Report: Bleeding Darkness Part One.

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Part One: " Hear Me " Agents receive their summons from Iago, it's been hardly a month since their raid at Cornucopia House in Maryland, they aren't expecting to be summoned for a field operation so soon. The summons comes in the form of a text-to-speech robotic voice that demands a password from a book code from a variety of books, a collection of poetry from the Chinese Revolution, Paradise Lost, the Encyclopedia Brtiannica, etc. They travel to Queens, New York to receive their briefing at a Delta Green safehouse near John F. Kennedy International Airport. 10:00 AM, 10 March, 1999. They are received by Iago, who introduces them to Nancy of N-Cell, who handles the briefing.  FBI Consultant Jean Qualls, Agent Nancy They're briefed on Dr. Mariette Monpierre, a Friendly of Delta Green employed at the Chief Medical Examiner's Office of New York City, and explains that she made a covert report to Delta Green by way of Nancy, her contact in the group, of a supernat...

SHOTGUN CONTEST 2024: Reviews.

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This is going to be my attempt to read and review as many entries from the 2024 shotgun contest as possible. This contest has become notorious in past years for the sheer volume of entries, so I will be trying to read these and give my honest thoughts on them as they are sent in. So yeah. Fun. This isn't following any sort of metric of guideline and is just what my thoughts on the scenarios.  I eventually got burnt out of reading all of these entries, and don't really feel inclined to read more. sooooo here's the damage: THE POLYGRAPH I found the polygraph to be an interesting setpiece, and it's a rare one. I always appreciate Delta Green scenarios that are "mundane" in that aliens or zombies or monsters are not present, but still play up the cloak-and-dagger conspiracy angle of the game. This really did it. I think this is a very nice little scenario to throw at agents to really make them squirm, and I can see Miller and Tanya being persistent nuisances to ag...

Bleeding Darkness: Prologue.

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The second half of this post is a copy of the short story "Bleeding Darkness" by Shane Ivey from the old Delta Green website. As he washes his hands, the sound rushes to him unbidden until he screws his eyes shut and places his palms against them. He is a man of four-and-forty years, he has been a catholic priest for twenty-four of them, and even now the business of exorcism frightens him. In the darkness behind his eyelids - in the strange, imaginary dancing dendroids and bismuth crystals, which he knows are only illusions, he is aware of a subtle steady mechanism at work in his mind: his entire life-experience reconfiguring itself to accommodate a new truth, as if his whole life were pictures hung on the wall, and he were forced to take them down and swap their frames, and in doing so he changes the images slightly, discovering a new and disturbing perspective of their content. It was as if maybe the picture-frames hid some detail, a figure in the margins; a vague shape kno...

In the dew, beneath the canopy

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When his feet began to burn and lungs began to ache, he'd find an pine with an adequately high canopy that he would crawl beneath. Then he would kneel below it as if in prayer, undoing his rucksack and drinking his water, then he'd sit. The hood of his poncho pulled over his head so as not to get sap in his hair.  He'd sit and listen, inspecting the sounds of the woods, breathing slowly through his nose, not smiling and not thinking, and occasionally, sleep would come to him. He found it funny how it sneaks up on him. No one ever sees sleep coming until its done.  In his daydreams, as he sat awake below the canopy, and in his sleep, he would revisit the college years. He would remember sitting in dim dormitories at midnight with people who, even now, he considered his closest friends; two parts drunk and speaking earnestly about love and fear and uncertainty, conversations he would never dream of broaching with his chums from grade school. He remembered the things that made...

The Skoptsi: Yelena's Notes

YELENA’S NOTES A disorganized jumble of papers contains the journals, experiment logs, enemy lists, and recipes of Yelena Kalamatiano. These documents represent a lifetime’s work of pursuing the mysteries of The Magna Mater. Though I-Cell has come to know it by other names, The Black Goat of the Woods, Sheela Na-Gig, Shub-Niggurath. Whatever it is.  The documents provide a basic outline of the Skoptsi theological and cosmological beliefs, and some of the routine operations undertaken by them in Moscow-on-the-Chesapeake.  The intelligence of this book will prove invaluable to I-Cell efforts in destroying the Skoptsi.  Below are some of the spells invented and learned by Kalamatiano in her many, many years.  BECKON THE ARCHANGEL OF THE MAGNA MATER Elaborate Ritual. Study Time, WEEKS ; 1d10 SAN, +1 Unnatural, Casting Time: HOURS, 1D6 SAN, 12 WP This ritual beckons for an “Archangel of the Magna Mater”, an enormous and horrific creature resembling a tree, an alligator, a...

The Skoptsi: an Expansion

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The Skoptsi are one of my favorite factions in Delta Green, and in my home game, I featured them as the primary villain for a brief storyline featuring one of my cells. The reports on their investigations can be found in previous posts. In the interest of sharing my opinions, and perhaps encouraging other handlers to feature them in their 90s / 2000s Delta Green game, I decided it would be worth it to share my experiences with the Skoptsi, how I flavor them, how I roleplay them, and some missions / setpieces I've featured in my home game's efforts against the vile Cult of the Magna Mater. Roleplaying the Skoptsi A HAND AT ANYTHING: As described in Countdown, many of the Skoptsi have gotten themselves into skilled trades, and use these skills to make revenue and to shore up the Skoptsi's operations and defenses. The primary example given is that many of them are carpenters and contractors, and use this to expertly build the winding network of escape hatches and tunnels benea...