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Showing posts from February, 2025

Report: Bleeding Darkness Part Three

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Part Three: " Pushing Up Daisies". Part One and Part Two . 3:00 pm, March 10th 1999 Sylvia Pontecorvo, known in Delta Green as Agent Imogen, sits in the office of District Attorney Lydia Friel. Pontecorvo had crossed paths with years earlier, after Friel's own investigation into the background of Vasili Karpov was blocked by Ed Collins, an agent of the CIA, who Pontecorvo later spoke with, which is where they learned Karpov was truly Fedor Berezhkov, a SMERSH and later NKVD agent who defected to the West under protection by the CIA. The CIA were concerned Friel's investigaiton would expose Berezhkov, thereby damaging the CIA's credibility in protecting and hiding foreign defectors, which undermined Friel's case against Karpov, in conjunction with meddling in the trial by Tadjbegskaya Bratva.  Friel explains to Pontecorvo a few of the things she was able to dig up on NYPD Homicide Detective James Olaerrva through connections in the NYPD Police union. Just as P...

The Skoptsi: An Expansion, Part Two: Scenarios

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 A common complaint with the Skoptsi, and other similar cults (we'll touch on that in a minute) is that it might seem to some handlers that the Skoptsi are an exceptionally easy cult to destroy. They're small, they operate in one area, in one town. An investigation into them would expose all three of its leaders and then would kill all three and boom, no more cult.  This is a complaint that I have also seen for the Prana Sodality, also one of my favorite factions in the Labyrinth, with it being said for both by their detractors that they would serve better as "Faction-as-Scenario" modules rather than factions. This complaint has always struck me as odd and not very compelling, frankly, although I know I at once point also believed it, hearing it now, I can only believe that it comes from a lack of experience and imagination in how to make a faction long-lasting and interesting, and as the Skoptsi have quickly become one of my favorite factions, I decided I would use t...

Open Mic Night Pt. 1: Pursuits.

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  Agent Irena, Mary Bryant, FBI. American Museum of Natural History, New York City, New York.  In the office of Dr. Jensen Wu, strange and hideous artifacts sit idly on steel shelves. The doctor sits at his desk, nursing a can of drink, while Mary Bryant sits opposite him on a small office chair. Nervously attempting to explain what happened to her at Monument, Montana. She hopes the doctor will have some insight. She relays the events. Of standing in the basement of that house, Austin Keebler's corpse cooling on the kitchen floor above them. Staring into that strange computer monitor as it spat out gibberish allusions to things she's never even heard of. Then that feeling, vertigo. Then the city, but not for long. Hardly enough time to realize her body felt...different. Then it was gone, and she stood in a black room with those...men, if you could call them that.  He remembers hearing reports of such episodes - of lost time, replaced by visions of strange cities among va...

The Collectors of the Long Vaults

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Foreword As it pertains to another writeup I'm in the process of writing, I wanted to link Tormsen's writeup for the Collectors of the Long Vaults, a faction idea he cooked up and posted to the old Delta Green website many years ago, but, at the time of writing, is only accessible through the Wayback Machine. Seeing that it might be easier to link something on my blog, seeing that I'm not sure how "permanent" web addresses for the Wayback Machine are, I asked Tormsen if he'd be okay with me sharing his writeup here, to which he agreed. So here it is: The Collectors of the Long Vaults By David Tormsen.  In the year 5000 AD, a terrible empire known as Tsan-Chan will rule over much of what is now Asia, and possibly beyond. This will be a time when the awkward and energy-intensive practice of mechanical science has been abandoned in lieu of a rediscovery of sorcery and magic (not to mention human labor). Tsan-Chan is ruled by a caste of immortal Kuen-yuin high pri...

WIDOWMAKERS: Master Post

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In the Fall of 1998, a drug dealer from Boston is found dead, several states away in a coastal town in Connecticut. Though the cause of death is initially ruled a suicide, the FBI office in Boston demands to be shown the body for examination, as the man had once been a confidential informant for the Bureau, who suspects a mob hit. The FBI autopsy reveals the bizarre state of the man's insides, almost melted. The case comes across A-Cell's desk, the state of the man's corpse, and the detail that in his final months he had moved to Connecticut to join an "Alternative Medicine Research Group" convinces them to launch an investigation.   WIDOWMAKERS was one the first full-length scenarios that I wrote and ran for Delta Green. It has evolved over three iterations into the scenario it is now, the playtest for which actually sparked my ongoing Belli Occulta campaign.  It began life initially as a really hollow knock-off of the Sowers cult from the Labyrinth, but was give...

WIDOWMAKERS - Part Six

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Hey all, apologies about the delay. Got very busy and then distracted. here it is, the last installment of WIDOWMAKERS. Enjoy. Juvenile Brood of Eihort statblock is from 'Love Bug' by Mellonbread. SATURN SALOON Nike Missile Site HA-33 was sold by the Department of Defense Drummond Dynamics, a subsidiary of March Technologies, in the late 1980s. The Department of Defense was happy to let it go, as their alternatives would be to sell it to the State of Connecticut, who weren't very interested in buying back a small plot of land and being saddled with all the legal liability that came with a decommissioned missile launch site. As far as anyone knows, it is a storage annex for March Technologies, a well-connected and wealthy defense technology contractor. The site's missile batteries were disassembled and the facilities were expanded to accommodate a fully-furnished bio-lab, its researchers, and security personnel. It is staffed by a team of 7 March Technologies researchers...