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Bleeding Darkness Master Post

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Based on the Microfiction by Shane Ivey.   “And in those days men shall seek death, and shall not find it: and they shall desire to die, and death shall fly from them.” - Revelation, 9:6 Delta Green has been notified of a developing situation in Brooklyn that requires the conspiracy's attention. A grisly murder of a Catholic Priest, and a cover-up apparently orchestrated by the church itself are just compliments to the real horror - that the priest is gradually rising from the dead.  Bleeding Darkness is a scenario set in the 90s for a group of 3-5 players, and takes 2-3 sessions to complete.  PART ONE details the backstory, timeline, important characters and locations, and the Agent's briefing.  PART TWO details some of the events that develop as the clock ticks forward, how the agents can connect the dots between Father Casimir and his killers, and the statblocks. 

Bleeding Darkness Part Two

BLEEDING DARKNESS A scenario by Fee Fi Fo Fin PART TWO EVENTS The scenario follows a rough timeline that can be disturbed by the agents. Below are a few of these events, as well as some others that are likely to happen as the game goes on.  Contacting the Doctor To get access to the priest's corpse, the agents are going to have to meet with Dr. Monpierre. Dr. Monpierre's situation is quite delicate, and while she's a valuable asset to Delta Green's investigation, she's also under extreme risk. Agent NANCY takes the threat against her and her family deadly seriously, and emphasizes that securing the safety of her and her family is vital to securing her cooperation.  Monpierre and NANCY's line of communication has been, and still is, email, and although this is good enough for written messages, the agents won't be able to attend the autopsy through an email chain, and its not like Zoom video calls are really possible yet. They'll have to attend in person, ...

Bleeding Darkness Part One

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BLEEDING DARKNESS  A scenario by Fee Fi Fo Fin PART ONE.  PREFACE This scenario is based on the short story "Bleeding Darkness" written by Shane Ivey and published on Delta Green's website, based on a game run by Ivey in the 90s. This scenario is based on that short story and Ivey's own elaboration on the scenario's details. Bleeding Darkness was originally announced as one of the scenarios that would be making up Final Passages, a collection of scenarios that tie-in to the factions laid out in John Tynes' "Delta Green: The Labyrinth", but has, in the most recent updates, been struck from the roster, replaced by Caleb Stokes' Rejection. This scenario is a very liberal interpretation on a hook and some vague background elements. Details of this scenario borrow from other official Delta Green scenarios, namely Tynes' The Good Life. Certains rituals and enemies are from The Good Life, however these elements have been altered for this scenario. P...