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THE AMICI DOMITIANI

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source unknown Intro Kenneth Hite's  The Fall of Delta Green adapted the setting of Delta Green to the Gumshoe system, winding the clock back to the twilight years of Delta Green as a clandestine, but still "official" organization within the U.S Government, primarily focusing its involvement in the Cold War, specifically, the War in Vietnam. It contains alternate interpretations of existing Delta Green foes and foils - Majestic-12 before it completely lost sight of its mission, the Karotechia before it formalized under Bitterich's direction, The Fate before they Delta Green realized killing Stephen Alzis was an impermanent solution to the problem.  One of the factions given special attention is the Cult of Transcendence and its satellite cults adding new organizations previously unseen in the Cult's original writeup in Targets of Opportunity . My friends know my opinion on the Cult of Transcendence but I'll iterate on it here for the sake of readers. I have m...

Bleeding Darkness Master Post

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Based on the Microfiction by Shane Ivey.   “And in those days men shall seek death, and shall not find it: and they shall desire to die, and death shall fly from them.” - Revelation, 9:6 Delta Green has been notified of a developing situation in Brooklyn that requires the conspiracy's attention. A grisly murder of a Catholic Priest, and a cover-up apparently orchestrated by the church itself are just compliments to the real horror - that the priest is gradually rising from the dead.  Bleeding Darkness is a scenario set in the 90s for a group of 3-5 players, and takes 2-3 sessions to complete.  PART ONE details the backstory, timeline, important characters and locations, and the Agent's briefing.  PART TWO details some of the events that develop as the clock ticks forward, how the agents can connect the dots between Father Casimir and his killers, and the statblocks. 

Bleeding Darkness Part Two

BLEEDING DARKNESS A scenario by Fee Fi Fo Fin PART TWO EVENTS The scenario follows a rough timeline that can be disturbed by the agents. Below are a few of these events, as well as some others that are likely to happen as the game goes on.  Contacting the Doctor To get access to the priest's corpse, the agents are going to have to meet with Dr. Monpierre. Dr. Monpierre's situation is quite delicate, and while she's a valuable asset to Delta Green's investigation, she's also under extreme risk. Agent NANCY takes the threat against her and her family deadly seriously, and emphasizes that securing the safety of her and her family is vital to securing her cooperation.  Monpierre and NANCY's line of communication has been, and still is, email, and although this is good enough for written messages, the agents won't be able to attend the autopsy through an email chain, and its not like Zoom video calls are really possible yet. They'll have to attend in person, ...