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SUZERAIN OF THE EARTH: Master Post.

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 " 01JUN1998. An IRS Investigator has committed suicide in a Brooklyn Motel in spectacularly brutal fashion. Delta Green was notified when a gylph was discovered that the victim has carved into his own scalp in the minutes before he died, and is sending you to investigate." SUZERAIN OF THE EARTH SUZERAIN OF THE EARTH  is a scenario set in the "Conspiracy" era of Delta Green that sees the agents solve a bizarre death and confront a new and horrific enemy of the conspiracy, the branch of the Russian mafiya known as the Tadjbegskaya Bratva. It is designed for 2-4 players and can be completed in 2-4 sessions.  The Tadjbegskaya Bratva, The Fate, The Skoptsi, and Delta Green are inventions of Arc Dream Publishing.  Coney Island Carpets is an invention of Burningheron and can be found here . 

Suzerain of the Earth Part Three

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SUZERAIN OF THE EARTH PART THREE This part deals with the involvement of GRU SV-8, some events that you can use to punctuate the scenario, how Coney Island Carpets and Bekhterev respond to the player's actions and escalate the scenario themselves, and lastly some tips on resolving the scenario and statblocks. You can find parts one and two   here.  GRU SV-8 The Tadjbegskaya Bratva are not without their rivals however, and one of its most persistent enemies is the secret Russian counter-mythos agency, GRU SV-8. Besides SV-8's mandate to protect the Russian states and her peoples from unnatural terror, its leader, General Alexandr Zimyanin, has a personal vendetta against the Men of Leng and those who make deals with them - a grudge he owes to the three years of slavery and torture he endured while in the Men of Leng's captivity. Zimyanin has dedicated considerable attention and resources to pursuing and violently exterminating the Men of Leng and their collaborators on earth...

Microscope: The Age of Miracles

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 I ran a Microscope game on A Night at the Opera a few weeks ago and these are the results. We (including myself) are fairly new to the system, so this was as much a game as it was a tutorial for myself and my players. I'm fairly happy with how it turned out.  Towards the end we started doing things play-by-post which turned out to be a mistake because people would sit on their hands for entire weeks and not take their turns, something I feared would be an issue. It was cool for a while, if I do it that way I'll probably just install a time limit, take your turn within a day of being notified or be skipped like a chump. It's unfinished, and this was also our first major game of Microscope, so this probably is poorly done. Anyways, here's your history: THE AGE OF MIRACLES Theme: "The Discovery of Magic Leads to Major Theological Upheaval" Palette: YES NO Magic has side effects Divinity is unknowable and ambigious Magic is not a science, is jazz (is not reproduc...

Belli Occulta Season 1

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This is a timeline detailing some major developments and scenarios I've ran for Belli Occulta since I began this campaign.  Belli Occulta is a Delta Green campaign I began running around May 2023 starting with a 90s rendition of my scenario "Widowmakers" and things went from there. The campaign meets mainly on Sundays, with a second player group that occasionally convenes on Wednesdays.      The Sunday group have played as three different cells of Delta Green: we started with Cell 'M', who conducted operations across New England and beyond against Majestic-12 and occasionally the Dorian Grey Society led by their driven but unstable cell leader, MONTY. Cell 'I' fought a prolonged war of espionage and sabotage against the Skoptsi, a Russian castration cult devoted to a twisted fertility deity. Cell 'V' has crossed the country fighting the Karotechia and its cronies, as well as trying to escape the orbit of the ineffable power known as the King in Yel...